“Before developing Piano Tiles 2, our team tried a ton of similar mobile games on the market but walked away unimpressed.
“It did inspire us though, and we realised that the core of a game – and how well it performs – is in how it plays over anything else.
“With that in mind, we worked hard to provide the best user experience possible and to ensure that our players would have fun before anything else.”
Which games is it most inspired by and how is this inspiration represented in the game?
“A game devoid of creativity or emotional connection won’t impress players.
“We weren’t really inspired by any other games. Instead, we decided to make something truly unique and try and make it the best game possible.
“You can feel this as soon as you open Piano Tiles 2.”